Stage 2

Gardevoir δ

HP100

psychicmetal
Gardevoir δ
Poké-Power

Energy Jump

Once during your turn (before your attack), you may move an Energy card attached to 1 of your Pokémon to another of your Pokémon. This power can't be used if Gardevoir is affected by a Special Condition.
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Psychic Rage

Choose 1 of your opponent's Pokémon. This attack does 10 damage for each damage counter on Gardevoir to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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Black Magic

10+

Does 10 damage plus 20 more damage times the number of your opponent's Benched Pokémon.

weakness

psychic

×2

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resistance

N/A
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retreat

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