Stage 2
Gardevoir δ
HP100
Poké-Power
Energy Jump
Once during your turn (before your attack), you may move an Energy card attached to 1 of your Pokémon to another of your Pokémon. This power can't be used if Gardevoir is affected by a Special Condition.
Psychic Rage
Choose 1 of your opponent's Pokémon. This attack does 10 damage for each damage counter on Gardevoir to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Black Magic
10+
Does 10 damage plus 20 more damage times the number of your opponent's Benched Pokémon.
weakness
×2
resistance
N/Aretreat