Stage 1
Hypno
HP80


Poké-Body
Eerie Aura
As long as Hypno is your Active Pokémon, put 2 damage counters on each Pokémon that remains Asleep between turns.


Hypnotic Ray
20
The Defending Pokémon is now Asleep.
weakness

×2
resistance
N/Aretreat

RG
set number
25