Stage 1
Team Aqua's Lanturn
HP80
Poké-Power
Auxiliary Light
Once during your turn (before your attack), you may attach a basic Energy card from your hand to Team Aqua's Lanturn. Put 2 damage counters on Team Aqua's Lanturn. This power can't be used if Team Aqua's Lanturn is affected by a Special Condition.
Lightning Ball
50
weakness
×2
resistance
-30
retreat