Stage 1
Starmie δ
HP60



Poké-Power
Metal Navigation
Once during your turn (before your attack), you may search your deck for a
Energy card and attach it to Starmie. Shuffle your deck afterward. This power can't be used if Starmie is affected by a Special Condition.


Collect
Draw 3 cards.

Energy Loop
30
Return an Energy card attached to Starmie to your hand.
weakness

×2
resistance
N/Aretreat
DS
set number
15