Stage 1
Starmie δ
HP60
Poké-Power
Metal Navigation
Once during your turn (before your attack), you may search your deck for a Energy card and attach it to Starmie. Shuffle your deck afterward. This power can't be used if Starmie is affected by a Special Condition.
Collect
Draw 3 cards.
Energy Loop
30
Return an Energy card attached to Starmie to your hand.
weakness
×2
resistance
N/Aretreat