Stage 1

Dusclops

HP70

psychic
Dusclops
psychic

Psychic Removal

20

Flip 2 coins. If both of them are heads, discard all Energy attached to the Defending Pokémon.
psychicpsychiccolorless

Powerful Hand

Count the number of cards in your hand. Put that many damage counters on the Defending Pokémon. You can't put more than 7 damage counters in this way.

weakness

darkness

×2

|

resistance

fighting

-30

|

retreat

colorless