Stage 1
Dark Electrode
HP70
Poké-Power
Darkness Navigation
Once during your turn (before your attack), if Dark Electrode has no Energy attached to it, you may search your deck for a or Dark Energy and attach it to Dark Electrode. Shuffle your deck afterward. This power can't be used if Dark Electrode is affected by a Special Condition.
Energy Bomb
30
You may move all Energy cards attached to Dark Electrode to your Benched Pokémon in any way you like.
weakness
×2
resistance
N/Aretreat