Stage 1
Light Azumarill
HP80
Bubble
10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Bubble Jump
30
If you have any Benched Pokémon, flip a coin. If heads, take 2 Energy cards attached to Light Azumarill and attach them to 1 of your Benched Pokémon. Then return Light Azumarill and all cards attached to it to your hand.
weakness
×2
resistance
N/Aretreat